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Overview:
The Land of Salishmere is a captivating and mystical realm situated in what was once known as the modern Pacific Northwest. A cataclysmic event, caused by an extraordinary convergence of solar flares and planetary alignment, dramatically transformed the world, bringing forth both the cessation of technology and the revelation of fae magic, previously hidden from the eyes of mortals.

Sociopolitical Landscape:
In the wake of these transformative events, power in the Land of Salishmere is distributed among four distinct factions, each vying for dominance and influence:

The Aristocracy: Comprising nobles and esteemed figures of society, the Aristocracy wield traditional authority and wealth. They aim to preserve the order of the old world and restore the lost technology, seeking control over the uncertain new era.

The Rogues: A mysterious and resourceful group of skilled individuals, the Rogues thrive in the shadows. They navigate the post-technology world with cunning and adaptability, claiming dominion over clandestine activities and secrecy.

The Wilders: In harmony with nature and the magical resurgence, the Wilders embrace the mystical and elemental forces that now permeate Salishmere. They seek to maintain the balance between the natural and magical realms.

The Merchant Consortium: The Celestial Traders, a powerful coalition of merchants, control the trade routes and exchanges in Salishmere. With their knowledge of commerce and their magical resources, they play a pivotal role in the new magical economy.

The Era of Magic:
Following the cataclysmic event, the once-dominant technology became nonfunctional, leading to the rise of a new magical era. Fey hedge magic, hidden for centuries, became evident as the world plunged into enchantment. Creatures of the Fey, known collectively as "Fae," emerged from the veil of secrecy to interact openly with mortals.

Magic in Salishmere:
Magic in Salishmere operates on the principles of uniformed consent, promises, and bargains. The Fae offer magical aid and knowledge in exchange for agreements and fulfillment of promises. However, breaking these pacts can have severe consequences.

Fae Types:
Salishmere is inhabited by diverse and captivating Fae beings, each with unique characteristics:

High Court: Majestic and ethereal beings that rule over the realm of the Fae, wielding tremendous magical powers.

Scrapers and Scrappers: Enigmatic and mischievous tricksters, renowned for their cunning and whimsical magic.

Unsidhe: Dark and formidable creatures of the Fae, creatures who love pain and suffering.

The Bargainers: Masters of negotiations and deals, known for their exceptional abilities to broker agreements and forge magical contracts.

Monsters: Powerful and awe-inspiring beings, representing the primal and fierce forces of the magical world.

Half Fae Versions: Unique and intriguing hybrids of Fae types, blending the qualities of two distinct species.

In this LARP world of Salishmere, players immerse themselves in an enchanting universe, navigating through alliances, bargains, and magical encounters to shape the destiny of the land. Adventures and mysteries await those who dare to explore the boundless possibilities of this post-technology, magical realm.

Links
In the Beginning

Current events

Chronology

Magic

Money system

Templars

Religion

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